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 We offer you   information about the Metaverse technology  in  the Emad Store  and the Golden Plus Store  , through which technical topics are presented on an ongoing basis.

 Information about Metaverse

Science fiction author Neal Stephenson coined the term "metaverse" in his 1992 book Avalanche and used it to refer to the computer-generated universe. The metaverse is often understood as a highly immersive shared virtual world where people come together to play, socialize and work.
It is also linked to the development of Web 3.0, which some believe will be the next chapter in the existence of the Internet, built on the blockchain, which in theory will democratize access and power, and weaken the control of the largest technology companies.
This concept is not new. Back in the early 2000s, there were plenty of metaverse pioneers, including Second Life (launched by Linden Lab in 2003) and Hotel Habbo by Finnish company Sulake, which fell off the radar a lot. Since then, Second Life still has 200,000 daily active users.
Metaverse has suddenly become the biggest buzzword in the tech world, and every investor wants a piece of the pie, but what is the real Metaverse? Is it just about virtual reality glasses and playing games? Is it really overrated? What are the chances of making a lot of money in it? We address some of these issues in this beginner's guide.

Features of Metaverse

  • The difference between a metaverse or a virtual world of a group of people is that they can travel around the world, see places they have never seen before, and choose where they want to go
  • And to perform surgery on this person, even if the doctor he wants is located in another part of the world, it will be performed with the devices in the hands of the doctor, through which he can control the devices in the hospital. The patient is located.
  • And in some sports such as table tennis, boxing and wrestling, you can play it by default, this is done with some devices with glasses, but the sports are limited because not all sports are included, some of the game also requires a device with glasses.
  • Likewise, in education, the child's wearing of glasses he will find in school, colleagues and work.
  • With Metaverse, you can work from home, go to friends, shop and do nothing but wear virtual world glasses.

Disadvantages of Metaverse

  1. One of the downsides to metaverses is that people who die in the virtual world also die in reality for reasons that have yet to be determined.
  2. People are always at home, which prevents them from seeing other people outside the virtual space with their virtual glasses.
  3. It is possible for the viewer's device to malfunction or stop working for a period of time, causing the viewer to be disconnected from the virtual world in which they are located.
  4. People are too lazy to go out and do their daily work which makes them less active which increases obesity.
  5. People who wear virtual world glasses suffer from dizziness and headaches.

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Documentation of the golden reference for the subject:
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